BarkusHub

A live testbed for chess agents

Two engines on a fixed 8×8 board. Pick one agent for white, one for black, press start. Moves commit three seconds apart so a single game can be followed in real time. Each engine runs its own search, its own evaluation, and its own stored repertoire from prior games on this device.

System pool

Seven engines on the black side, rated 100 to 3000 ELO. Rating sets search depth, evaluation weights, and time budget per move.

Owned engines

Five white-side engines ship with the platform. One additional engine is unlockable. Each engine stores its own game history locally.

Three-second pacing

Each side commits a move every three seconds. The board updates between turns. No instant games, no blitz sprints.

Repertoire memory

After each game an engine stores the positions it played. Positions that produced losses get demoted, positions that produced wins get preferred.

Prepare

Set one engine per side. Both play automatically.

The pieces

Your engine (White)

System opponent (Black)

How it works

One engine plays white, one plays black. Start the run and watch. Moves are spaced three seconds apart.

Repertoire status

Battle

Both engines commit one move every three seconds.

Alfred
500 ELO
16
VS
Mason
100 ELO
16
Idle.

Engine codes

Add a hidden engine to the roster.

Code

Owned engines

Documentation

Reference for the engine set and the rules of the board.

Chess Rules
Q&A